Women’s Life Support Platform
Men who’ve been there, reaching out first – private chats, public conversations and personal letters instead of a blank input field
My Role
About Product




From concept to MVP
Launching the first working version
of the product
MVP key metrics
My focus
The goal was to turn a concept into a working product loop – discovery, first contact, conversation. I owned the product side end to end: scope, hypotheses, specs and interface, and the calls on what stayed out of v1. We shipped in a month and immediately started reading how women actually moved through it
Discover
See more70% opened a man’s profile


Why it shipped first:
A platform like this starts with choosing someone – without a browsing layer there’s no entry point.
Solution:
Profiles as the core unit: photo, age, one line of character. We deliberately skipped algorithmic curation at MVP – first we needed to see who women pick on their own, and only then teach that to a system.
Effect:
70% reached a profile. 4–5 profiles viewed before the first chat, and about 5 more after it. 80% came back to Discover once they had started talking – not to replace anyone, but to browse the tabs and see who else was there.
Posts
See moreA public feed next to private chats


Why it shipped first:
Not everyone is ready to talk to a stranger. We needed a way in that doesn’t require writing anything.
Solution:
A feed of their posts – a second surface next to private chats. The bet was that reading is easier than starting a conversation, and that interest can grow out of what someone says rather than how they look in a card.
Effect:
76% read the feed, 10+ posts per session. 58% moved from the feed into a profile – the feed worked as a second route to the same conversation.
Chat
See more55% opened a chat, 25% wrote first


Why it shipped first:
Everything else in the product exists to get here.
Solution:
A 1:1 conversation with no limits at MVP. We deliberately left it uncapped – first we had to see whether women would reach a conversation at all, not how fast they’d hit a wall.
Effect:
55% opened a chat. Only 25% wrote – and that gap defined the entire next phase of the product.
Growing the core experience
Turning first visits into real conversations
Key achievements
My focus
This is where most of my work happened. I lived in session replays and funnels, and what I found wasn’t a design problem – women reached the chat and stopped. I wrote the hypotheses, specced them, designed the flows and ran them as experiments, keeping one question in front of the team: who makes the first move, her or us
Public posts
See more+18% D7 among engaged users


Trigger:
Women came back for the posts, but could only respond in DMs.
Solution:
Replies, threads and follows – a public layer with its own logic. Answering someone under a post is psychologically cheaper than writing into an empty chat: others are already talking, and the first word isn’t yours.
Effect:
83% of active users engaged with posts – writing their own or replying – with 10+ replies per post, and their D7 was 18% higher. The flip side: around 30% talked less to the man they’d been speaking with. But half of them found a new one – and for the first five days those conversations ran noticeably deeper.
Letters
See moreChat activation 25% → 60%


Trigger:
They reached the chat and stopped. The empty input was the barrier.
Solution:
The man writes first. A letter on sign-up, letters waiting on his profile, and one more sent after she visits and says nothing – we tracked time on the profile and followed up with those who left in silence. If a woman doesn’t start the conversation herself, the product should start it for her.
Effect:
Chat activation 25% → 60%. More telling: 35% of started chats grew into deep conversations, against 10% in control. Letters didn’t just open the conversation – they changed how far it went.
Message Packs
See moreFirst purchase conversion +34%


Trigger:
A subscription asks for a decision before she knows what she’s paying for.
Solution:
Message limits and one-time packs alongside the subscription. The bet was that a first payment is easier when it’s small and reversible – the subscription can catch up once the value is obvious.
Effect:
First purchase conversion +34%. Subscriptions – weekly and monthly both – were bought around 1.5× less often, but 44% of pack buyers moved to one later and 13% came back for a second pack. Overall revenue grew 10%.
Expanding the product
Keeping women engaged beyond the first person they meet
Key achievements
My focus
The problem at this stage wasn’t acquisition – it was what happens after the novelty wears off. Women settle into one person, lose interest, and stop looking for a new one on their own. I worked backwards from that: finding where attention drops, deciding what should pull it back, and defining the metric before the design. Each bet here was about giving the connection somewhere to go
Check-ins
See moreD30 retention 18% → 22%


Trigger:
Interest in a single person fades, but women stop actively looking for a new one.
Solution:
Daily and weekly check-ins on how she’s doing. She gets a result about herself, we get a signal on who to suggest next. People take tests about themselves willingly, and it gave a reason to return that wasn’t tied to any one person.
Effect:
D30 18% → 22%, and 2 → 5 people messaged in 30 days. Half never came back to the check-in at all: the mechanic held the women it worked for, and it didn’t work for everyone.
Welcome Offer
See more+27% weekly first purchases


Trigger:
The first payment was the hardest one to get.
Solution:
A time-limited offer right after sign-up, weekly or monthly. A discount at the entrance removes the “is this worth paying for” question at the moment she can’t answer it yet.
Effect:
+27% weekly first purchases, +11% monthly. Renewals held at 35–40% weekly and 25% monthly – in line with regular subscriptions: the offer brought more paying users without lowering their quality.
In-chat activities
See more+20% time in chat


Trigger:
Conversations flatten once the obvious topics run out.
Solution:
Light prompts and games inside the chat that surface something new about each other. We weren’t trying to stretch the conversation artificially – the goal was to hand it a new topic exactly when the old ones ran dry.
Effect:
+20% time in chat, +18% average session length.
Outcome
From a one-month MVP to a product with its own rhythm
Over 6 months the product grew from a single chat screen into a platform with three engagement layers – private chats, public conversations and letters – and a monetization model that meets women where they are
My work covered the full product vertical: scope and specs, funnel analysis, interface, monetization, and the experiments behind every step above
